From: Michelle Baert <m.baert@free.fr>
To: 2047@emacsbugs.donarmstrong.com
Subject: bug#2047: SOLVED - not a bug (23.0.60; Nesting skeletons - infinite recursion ?)
Date: Sun, 25 Jan 2009 20:04:43 +0100 [thread overview]
Message-ID: <1232910283.20531.14.camel@claddagh> (raw)
In-Reply-To: <handler.2047.B.123290131613782.ack@emacsbugs.donarmstrong.com>
On Sun, 2009-01-25 at 16:40 +0000, Emacs bug Tracking System wrote:
> If you wish to submit further information on this problem, please
> send it to 2047@emacsbugs.donarmstrong.com, as before.
Dear Emacs maintainers,
;; I had missed a line of skeleton-insert's documentation:
;; > Note that expressions may not return t since this implies an
;; > endless loop.
;; So "(progn expr nil) and it works !
(define-skeleton tst:skeleton-caller
"Calls another skeleton"
nil
"; I'm lazy. I want to reuse some ready-made skeleton" \n
(progn (tst:plain) nil) \n
"; Happy to see you again." \n
)
(define-skeleton tst:skeleton-caller2
"Calls another skeleton"
nil
"; I'm lazy. I want to reuse some ready-made skeleton" \n
(progn (tst:use-str "toy") nil) \n
"; Happy to see you again." \n
)
Sorry for the fuss.
Thanks a lot.
---
Michelle Baert
next prev parent reply other threads:[~2009-01-25 19:04 UTC|newest]
Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top
[not found] <f7ccd24b0901251347x1365a5ccqb57b5aa54206cfa5@mail.gmail.com>
2009-01-25 16:34 ` bug#2047: 23.0.60; Nesting skeletons - infinite recursion ? Michelle Baert
[not found] ` <handler.2047.B.123290131613782.ack@emacsbugs.donarmstrong.com>
2009-01-25 19:04 ` Michelle Baert [this message]
2009-01-25 21:55 ` bug#2047: marked as done (23.0.60; Nesting skeletons - infinite recursion ?) Emacs bug Tracking System
2009-01-26 4:22 ` bug#2047: 23.0.60; Nesting skeletons - infinite recursion ? Richard M Stallman
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